Agent Native

excalidraw-skill

This skill provides a canvas toolkit for creating and editing diagrams using Excalidraw.

by yctimlinCommunityNot reviewed

Community author

Agents
Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode, claude.ai and API
License
MIT (permissive)
Pin
96d9c21pinned Oct 9, 2026
Context cost
about 4,400 tokenswhen the skill loads
GitHub stars
2,513on yctimlin/mcp_excalidraw
Scripts
None found

What it does

“Excalidraw canvas toolkit for creating, editing, and refining diagrams on a live canvas. Use when an agent needs to (1) draw or lay out diagrams, (2) iteratively refine them by describing the scene and screenshotting its own work, (3) export/import .excalidraw files or PNG/SVG images, (4) save/restore canvas snapshots, (5) convert Mermaid to Excalidraw, or (6) perform element-level CRUD, alignment, distribution, grouping, duplication, and locking. Primary interface is the bundled CLI (npx -y mcp-excalidraw-server <command>) which auto-starts the canvas server; MCP tools and a REST API are equivalent alternatives.”
The author's description, from SKILL.md

Generated summary from the skill's own text

This skill provides a canvas toolkit for creating and editing diagrams using Excalidraw. The agent can draw shapes and arrows, iteratively refine layouts, export or import diagram files, and perform element-level operations like alignment, grouping, and locking. It offers three interfaces: MCP tools, a CLI that auto-starts a local server, or direct REST API calls.

When to use it

  • Building or refining architecture diagrams with precise coordinate control
  • Creating flowcharts, network topology, or infrastructure layouts
  • Iterating on diagrams by describing the scene and taking screenshots
  • Exporting diagrams to PNG, SVG, or .excalidraw file formats

When not to

  • Mermaid diagrams that do not require precise layout customization
  • Converting existing diagrams without visual quality verification needed

Install

These commands install from the publisher's repository and need no account.

skills CLI

npx skills add yctimlin/mcp_excalidraw --skill excalidraw-skill

Installs from the repository's default branch, which may have changed since the commit we checked.

GitHub CLI 2.90 or later

gh skill install yctimlin/mcp_excalidraw excalidraw-skill@96d9c213e8a58537f2a8192305f90bf89f1da163

Installs the commit we checked (96d9c21).

Copy by hand

Download the folder at 96d9c21 and put it in .claude/skills/excalidraw-skill for Claude Code and in .agents/skills/excalidraw-skill for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode.

Skill folder on GitHub at 96d9c21

Copy for your agent

A prompt for any coding agent. It installs this skill from GitHub at the pinned commit, copies the files as they are, and runs nothing unless you ask.

Prompt

Install the agent skill "excalidraw-skill" by yctimlin.

Source, pinned to commit 96d9c213e8a58537f2a8192305f90bf89f1da163:
https://github.com/yctimlin/mcp_excalidraw/tree/96d9c213e8a58537f2a8192305f90bf89f1da163/skills/excalidraw-skill

1. Download that folder at exactly this commit. Do not use the default branch.
2. Copy every file unchanged, keeping the folder structure, into .claude/skills/excalidraw-skill/ for Claude Code and .agents/skills/excalidraw-skill/ for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode. Create the folders if they do not exist.
3. Do not edit the files, and do not run any script in the folder unless I ask you to.
4. When you are done, list the files you copied and where you put them.

Listing and checks: https://www.agentnative.dev/skills/yctimlin/excalidraw-skill

SKILL.md at the pin

---
name: excalidraw-skill
description: Excalidraw canvas toolkit for creating, editing, and refining diagrams on a live canvas. Use when an agent needs to (1) draw or lay out diagrams, (2) iteratively refine them by describing the scene and screenshotting its own work, (3) export/import .excalidraw files or PNG/SVG images, (4) save/restore canvas snapshots, (5) convert Mermaid to Excalidraw, or (6) perform element-level CRUD, alignment, distribution, grouping, duplication, and locking. Primary interface is the bundled CLI (npx -y mcp-excalidraw-server <command>) which auto-starts the canvas server; MCP tools and a REST API are equivalent alternatives.
---

# Excalidraw Skill

## Step 0: Pick an Interface

Three interfaces drive the same live canvas. Pick the first one that applies:

1. **MCP tools** — if `excalidraw/*` tools (e.g. `batch_create_elements`) are in your tool list, prefer them: results land directly in your context, and screenshots come back as images without touching disk.
2. **CLI** (default when no MCP tools are present):
   ```bash
   npx -y mcp-excalidraw-server <command>
   ```
   No setup needed — any canvas-touching command **auto-starts the canvas server** on `http://127.0.0.1:3000` (first `npx` run downloads the package). If the CLI is installed globally (`npm i -g mcp-excalidraw-server`), the shorter alias `excalidraw-canvas <command>` works too.
3. **REST API** (last resort, e.g. from application code): HTTP endpoints on `http://127.0.0.1:3000` — see `references/cheatsheet.md` for payloads. The server must already be running.

The canvas URL comes from `EXPRESS_SERVER_URL` (default `http://127.0.0.1:3000`). Screenshots and image exports render headless inside the canvas server, so you never need a browser tab to check your own work. Only mermaid conversion and viewport control need an open tab (CLI exits with code 4 when it's missing). Still tell the user the URL — opening it lets them watch you draw.

### CLI Quick Reference

Results are JSON on stdout — except `describe` (plain text) and raw-content output when `--out` is omitted (`export` scene JSON, `screenshot --format svg`). Diagnostics on stderr. Exit codes: 0 ok, 1 error, 2 usage, 3 canvas unreachable, 4 browser tab required (only `mermaid` and `screenshot --renderer browser`).

| Task | Command |
|------|---------|
| Start / stop / inspect server | `start`, `stop`, `status` |
| Create elements (batch) | `add elements.json` or `echo '[...]' \| add` or `add --one '{...}'` |
| Multi-op patch in one call | `apply patch.json` — `{"create":[...],"update":[{"id":"a","set":{...}}],"delete":[...]}` |
| Read one / query many | `get <id>`, `query [--type t] [--bbox x0,y0,x1,y1] [--filter k=v] [--filter-json '{...}']` |
| Update / delete | `update <id> --set '{...}'`, `delete <id> [...]` |
| Understand the scene | `describe` (plain-text summary: ids, positions, labels, connections) |
| See the scene | `screenshot [--out f.png]` (PNG without `--out` → temp file path in JSON; SVG without `--out` → raw SVG) |
| Layout operations | `arrange align\|distribute\|group\|ungroup\|lock\|unlock\|duplicate --ids a,b,c [--to left\|horizontal\|...]` |
| Scene files | `export [--out scene.excalidraw]`, `import [scene.excalidraw|-] [--replace]` — a `.excalidraw.md` out path writes Obsidian's format (see File I/O) |
| Mermaid → canvas | `mermaid [diagram.mmd|-]` (or stdin) |
| Snapshots | `snapshot save\|list\|restore <name>` |
| Share link | `share` (encrypted upload → excalidraw.com URL) |
| Wipe canvas | `clear --yes` |
| Install / upgrade this skill | `install-skill --dir <skills-root>` (agent chooses project/global root) |

### Element Format (CLI and MCP)

The CLI and MCP tools accept the same agent-friendly format and normalize it automatically:

- **Labels**: put `"text": "My Label"` on any shape — converted to Excalidraw's bound-label format for you.
- **Arrow binding**: `"startElementId": "a"` / `"endElementId": "b"` — arrows auto-route to element edges.
- **fontFamily**: pass a string name (`"helvetica"`, `"cascadia"`, `"excalifont"`, ...) or string number `"1"`–`"8"`.
- **points**: both `[[x,y], ...]` tuples and `[{"x":..,"y":..}]` objects are accepted.
- **Patch updates**: in `apply`, update entries can use either direct fields (`{"id":"a","x":120}`) or a `set` object (`{"id":"a","set":{"x":120}}`). Do not mix both forms in one update entry.

**Raw REST is stricter**: labels must be `"label": {"text": "..."}`, bindings must be `"start": {"id": "..."}` / `"end": {"id": "..."}`. Only worry about this when POSTing to the API directly.

---

## Coordinate System

The canvas uses a 2D coordinate grid: **(0, 0) is the origin**, **x increases rightward**, **y increases downward**. Plan your layout before writing any JSON.

**General spacing guidelines:**
- Vertical spacing between tiers: 80–120px (enough that arrows don't crowd labels)
- Horizontal spacing between siblings: 40–60px minimum; give labeled arrows 120px+
- Shape width: `max(160, labelCharCount * 12)` to keep the label on one line
- Shape height: 60px single-line, 80px two-line labels
- Background/zone padding: 50px on all sides around contained elements

**Styling for a professional look:**
- `"fillStyle": "solid"` on shapes gives crisp flat fills — the default is a sketchy hachure pattern
- Pair pastel `backgroundColor` fills with their darker `strokeColor` (palette in the cheatsheet)
- `"strokeStyle": "dashed"` on zone borders and async arrows reads as "boundary / background"

---

## Layout Anti-Patterns (Critical for Complex Diagrams)

These are the most common mistakes that produce unreadable diagrams. Avoid all of them.

### 1. Do NOT use `label.text` (or `text`) on large background zone rectangles

When you put a label on a background rectangle, Excalidraw creates a bound text element centered in the middle of that shape — right where your service boxes will be placed. The text overlaps everything inside the zone and cannot be repositioned.

**Wrong:**
```json
{"id": "vpc-zone", "type": "rectangle", "x": 50, "y": 50, "width": 800, "height": 400, "text": "VPC (10.0.0.0/16)"}
```

**Right — use a free-standing text element anchored at the top of the zone:**
```json
{"id": "vpc-zone", "type": "rectangle", "x": 50, "y": 50, "width": 800, "height": 400, "backgroundColor": "#e3f2fd"},
{"id": "vpc-label", "type": "text", "x": 70, "y": 60, "width": 300, "height": 30, "text": "VPC (10.0.0.0/16)", "fontSize": 18}
```

The free-standing text element sits at the top corner of the zone and doesn't interfere with elements placed inside.

### 2. Avoid cross-zone arrows in complex diagrams

An arrow from an element in one layout zone to an element in a distant zone will draw a long diagonal line crossing through everything in between. In a multi-zone infra diagram this produces an unreadable tangle of spaghetti.

**Design rule:** Keep arrows within the same zone or tier. To show cross-zone relationships, use annotation text or separate the zones so their edges are adjacent (no elements between them), and route the arrow along the edge.

If you must connect across zones, use an elbowed arrow that travels along the perimeter — never through the middle of another zone.

### 3. Use arrow labels sparingly

Arrow labels are placed at the midpoint of the arrow. On short arrows, they overlap the shapes at both ends. On crowded diagrams, they collide with nearby elements.

- Only add an arrow label when the relationship name is genuinely essential (e.g., protocol, port number, data direction).
- If you're adding a label to every arrow, reconsider — it usually adds visual noise, not clarity.
- Keep arrow labels to ≤ 12 characters. Prefer omitting them entirely on dense diagrams.

---

## Quality: Why It Matters (and How to Check)

Excalidraw diagrams are visual communication. If text is cut off, elements overlap, or arrows cross through unrelated shapes, the diagram becomes confusing and unprofessional — it defeats the whole purpose of drawing it. So after every batch of elements, verify before adding more.

### Quality Checklist

After each `add` / `apply` / `batch_create_elements`, take a screenshot and check:

1. **Text truncation** — Is all label text fully visible? Truncated text means the shape is too small. Increase `width` and/or `height`.
2. **Overlap** — Do any shapes share the same space? Background zones must fully contain children with padding.
3. **Arrow crossing** — Do arrows cut through unrelated elements? If yes, route them around using curved or elbowed arrows (see Arrow Routing below).
4. **Arrow-label overlap** — Arrow labels sit at the midpoint. If they overlap a shape, shorten the label or adjust the arrow path.
5. **Spacing** — At least 40px gap between elements. Cramped layouts are hard to read.
6. **Readability** — Font size ≥ 16 for body text, ≥ 20 for titles.
7. **Zone label placement** — If you used `text`/`label.text` on a background zone rectangle, the zone label will be centered in the middle of the zone, overlapping everything inside. Fix: delete the bound text element and add a free-standing text element at the top of the zone instead (see Layout Anti-Patterns above).

If you find any issue: **stop, fix it, re-screenshot, then continue.** Say "I see [issue], fixing it" rather than glossing over problems. Only proceed once all checks pass.

---

## Workflow: Drawing a New Diagram

### Mermaid vs. Direct Creation — Which to Use?

**Use `mermaid` / `create_from_mermaid`** when: the user already has a Mermaid diagram, or the structure maps cleanly to a flowchart/sequence/ER diagram with standard Mermaid syntax. It's fast and handles conversion automatically, though you get less control over exact layout.

**Create elements directly** when: you need precise layout control, the diagram type doesn't map to Mermaid well (e.g., custom architecture, annotated cloud diagrams), or you want elements positioned in a specific coordinate grid.

### Steps (CLI shown; MCP tools are 1:1 — see cheatsheet)

1. Plan your coordinate grid — map out tiers and x-positions before writing JSON. (MCP mode: call `read_diagram_guide` for colors/sizing; the same guidance lives in `references/cheatsheet.md`.)
2. Optional fresh start: `npx -y mcp-excalidraw-server clear --yes`
3. Create shapes and arrows in one call. Custom `id` fields (e.g. `"id": "auth-svc"`) make later updates easy:
   ```bash
   npx -y mcp-excalidraw-server add - <<'EOF'
   [
     {"id": "lb", "type": "rectangle", "x": 300, "y": 50, "width": 180, "height": 60, "text": "Load Balancer"},
     {"id": "svc-a", "type": "rectangle", "x": 100, "y": 200, "width": 160, "height": 60, "text": "Web Server 1"},
     {"id": "svc-b", "type": "rectangle", "x": 450, "y": 200, "width": 160, "height": 60, "text": "Web Server 2"},
     {"id": "db", "type": "rectangle", "x": 275, "y": 350, "width": 210, "height": 60, "text": "PostgreSQL"},
     {"type": "arrow", "x": 0, "y": 0, "startElementId": "lb", "endElementId": "svc-a"},
     {"type": "arrow", "x": 0, "y": 0, "startElementId": "lb", "endElementId": "svc-b"},
     {"type": "arrow", "x": 0, "y": 0, "startElementId": "svc-a", "endElementId": "db"},
     {"type": "arrow", "x": 0, "y": 0, "startElementId": "svc-b", "endElementId": "db"}
   ]
   EOF
   ```
   (The `-` positional is optional — with no file argument, `add` reads stdin.)
4. Set shape widths using `max(160, labelLength * 12)`.
5. `screenshot` → view the file → run the Quality Checklist → fix issues before the next batch.

---

## Arrow Routing — Avoid Overlaps

Straight arrows can cross through elements in complex diagrams. Use curved or elbowed arrows when needed:

**Curved arrows** (smooth arc over obstacles):
```json
{
  "type": "arrow", "x": 100, "y": 100,
  "points": [[0, 0], [50, -40], [200, 0]],
  "roundness": {"type": 2}
}
```
The intermediate waypoint `[50, -40]` lifts the arrow upward. `roundness: {type: 2}` makes it smooth.

**Elbowed arrows** (right-angle / L-shaped routing):
```json
{
  "type": "arrow", "x": 100, "y": 100,
  "points": [[0, 0], [0, -50], [200, -50], [200, 0]],
  "elbowed": true
}
```

**When to use which:**
- Fan-out (one source → many targets): curved arrows with waypoints spread to avoid overlapping
- Cross-lane (connecting to side panels): elbowed arrows that go up, then across, then down
- Long horizontal connections: curved arrows with a slight vertical offset

**Rule:** If an arrow would pass through an unrelated shape, add a waypoint to route around it.

---

## Workflow: Iterative Refinement

Pairing `describe` with `screenshot` is what makes this skill powerful.

- **`describe`** (`describe_scene` in MCP) → structured text: element IDs, types, positions, labels, connections. Use it to know *what's on the canvas* before making programmatic updates (find IDs, understand bounding boxes).
- **`screenshot`** (`get_canvas_screenshot` in MCP) → PNG rendered headless from the canonical canvas state with Excalidraw's own renderer (no browser tab needed, a few ms). Use it for *visual quality verification* — it shows exactly what the diagram looks like, including truncation, overlap, and arrow routing. The CLI prints the saved file path as JSON; read/view that file. `--scale 2` for legibility on dense diagrams, `--ids a,b` or `--frame <id>` to zoom in on a part, `--dark` for dark mode.

**Feedback loop:**
```
add elements
  → screenshot → view → "text truncated on auth-svc"
  → update auth-svc --set '{"width": 220}' → screenshot → "overlap between auth-svc and rate-limiter"
  → update rate-limiter --set '{"x": 520}' → screenshot → "all checks pass"
  → proceed
```

## Workflow: Refine an Existing Diagram

1. `describe` to understand current state — note element IDs and positions.
2. Identify elements by `id` or label text (not by x/y coordinates — they change).
3. `update <id> --set '{...}'` to resize/recolor/move; `delete <id>` to remove; or bundle everything in one `apply` patch. **Bound arrows re-route automatically when you move or resize their endpoints** — no need to delete and recreate them.
4. `screenshot` to confirm the change looks right.
5. If updates fail: check the ID exists with `get <id>`; unlock with `arrange unlock --ids <id>` if locked.

## Workflow: Mermaid Conversion

```bash
echo 'graph TD
  A[Client] --> B[API]
  B --> C[(DB)]' | npx -y mcp-excalidraw-server mermaid
```
Requires an open browser tab (conversion runs in the frontend; exit code 4 tells you to open the canvas URL). Afterwards `screenshot` to verify layout. If the auto-layout is poor (nodes crowded, edges crossing), find problem elements with `describe` and reposition them with `update`.

## Workflow: File I/O

- Export scene: `export --out diagram.excalidraw` (no `--out` → JSON to stdout)
- Import scene: `import diagram.excalidraw` (append) or `import diagram.excalidraw --replace`
- Image: `screenshot --out diagram.png` / `screenshot --format svg --out diagram.svg` (headless; SVGs embed their fonts)
- Offline: `render diagram.excalidraw --out diagram.png` renders a saved file without the canvas server (CI-friendly, same flags as `screenshot`)
- Share link: `share` — encrypts the scene and returns a shareable excalidraw.com URL

This is how diagrams live in a repo: commit the `.excalidraw` file, and re-`import` + edit + `export` it when the architecture changes.

### Obsidian vaults: use `.excalidraw.md`

Check the destination before writing: if any ancestor directory contains `.obsidian/`, it is an Obsidian vault. A raw `.excalidraw` file there opens in the Excalidraw plugin only in **compatibility mode** ("Convert to new format" warning), gets no block references or vault-wide search, and default Obsidian Sync skips non-`.md` files. Give the export a `.excalidraw.md` extension and the CLI writes the plugin's native format automatically:

```bash
npx -y mcp-excalidraw-server export --out "$VAULT/diagrams/system-map.excalidraw.md"   # .md → Obsidian format (or force with --format obsidian)
npx -y mcp-excalidraw-server import "$VAULT/diagrams/system-map.excalidraw.md" --replace  # reads both plain and compressed Drawing blocks
```

Round-trips are safe: text-element block references follow the plugin's own id rules, so re-importing, editing, and re-exporting the same file keeps links from other notes intact.

## Workflow: Snapshots

1. `snapshot save <name>` before risky changes.
2. Make changes, evaluate with `describe` / `screenshot`.
3. `snapshot restore <name>` to roll back if needed. `snapshot list` shows what's saved.

## Workflow: Duplication

`arrange duplicate --ids a,b --offset 40,40` (default offset 20,20). Useful for repeated patterns or copying layouts.

## Error Recovery

- **Exit code 3 (canvas unreachable)?** Auto-start is disabled (`EXCALIDRAW_NO_AUTOSTART=1`) or a non-loopback `EXPRESS_SERVER_URL` is set. Run `start` explicitly or fix the env.
- **Exit code 4 (browser required)?** Only `mermaid` and `screenshot --renderer browser` need an open tab. Open `http://127.0.0.1:3000` in a browser and retry, or drop `--renderer browser` — screenshots and image exports render headless.
- **Elements not appearing?** Check `describe` — they may be off-screen. In MCP mode, use `set_viewport` with `scrollToContent: true`, or `scrollToElementIds` plus optional `viewportZoomFactor` to focus on a specific subgraph; in a browser, press the zoom-to-fit button.
- **Arrow not connecting?** Verify element IDs with `get <id>`. Make sure `startElementId`/`endElementId` match existing element IDs.
- **Canvas in a bad state?** `snapshot save` first, then `clear --yes` and rebuild. Or `snapshot restore` to go back.
- **Element won't update?** It may be locked — `arrange unlock --ids <id>` first.
- **Duplicate text elements / element count doubling?** The frontend auto-sync timer periodically writes the full Excalidraw scene back to the server. Excalidraw internally generates a bound text element for every shape with a label; clearing and re-sending elements can re-inject cached bound texts. Clean up: `query --type text` to find elements with a `containerId`, `delete` the unwanted ones, wait a few seconds for auto-sync to settle. The safest prevention: **never put labels on background zone rectangles** — use free-standing text elements.

---

## References

- `references/cheatsheet.md`: full CLI reference, the 26 MCP tools, REST API endpoints + payload shapes, and the diagram design guide (colors, sizing).

From yctimlin/mcp_excalidraw at 96d9c21, shown as plain text under its license: MIT (permissive). The license text is in LICENSE.

View SKILL.md on GitHub at 96d9c21

Files

3 files, 33 KB in total. Each file has a sha256 in the pin's manifest; the first 12 characters are shown.

Skill folder on GitHub at 96d9c21
  • all-images-ai-automation

    This skill automates All Images AI operations by discovering and executing tools through Composio's All Images AI toolkit via Rube MCP.

    by ComposioOfficial publisher

    Agents not labelled yet · about 710 tokens · pinned 6 days ago

  • rtx-remix-modding

    This skill lets an agent modify games captured with NVIDIA RTX Remix by opening projects, swapping textures and models, and managing USD layers through the…

    by NVIDIAOfficial publisher

    Claude Code, Codex, Cursor +4 · about 2.1K tokens · pinned 6 days ago

  • figma-use-slides

    This skill provides Slides-specific guidance for using Figma's Plugin API to create and edit presentation decks.

    by FigmaOfficial publisher

    Claude Code · about 5.4K tokens · pinned 6 days ago

  • run-workflow

    The run-workflow MCP allows agents to discover, compose, execute, and publish Adobe Firefly workflows for processing images, video, and 3D content.

    by Adobe, Inc.Official publisher

    Claude Code, Codex, Cursor +4 · about 9.6K tokens · pinned 6 days ago

  • krea-generate

    Agent skill for generating and editing images and videos using Krea.ai models.

    by KreaOfficial publisher

    Contains scripts

    Claude Code, Codex, Cursor +3 · about 5K tokens · pinned 6 days ago

  • runway-media

    This skill connects agents to Runway's media generation API to create and edit images, videos, music, speech, and sound effects.

    by RunwayOfficial publisher

    Claude Code, Codex, Cursor +4 · about 670 tokens · pinned 6 days ago

The skills listed here are third-party software, collected from public GitHub repositories as a catalog of recent skills and provided as is. Agent Native does not write or control them and is not responsible for any harm, loss or damage caused by installing or using them. Labels and checks describe what we saw at one commit and are not a guarantee. Read a skill's files before you run it. Terms of use