Agent Native

simready-foundation-conform-fet-022-newton

This skill repairs Newton runtime conformance for driven joints in SimReady assets using FET_022_NEWTON specifications.

by NVIDIAOfficial publisherNot reviewed

Identity proven by GitHub's verified organisation badge (NVIDIA, NVIDIA-NeMo)

Agents
Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode, claude.ai and API
License
Apache-2.0 (permissive)
Pin
60b8bddpinned Oct 9, 2026
Context cost
about 2,900 tokenswhen the skill loads
GitHub stars
95on nvidia/simready-foundation
Scripts
None found

What it does

“Use for repairing exact FET_022_NEWTON SimReady conformance for Newton driven-joint conformance. Use when a profile, validation report, or user request names FET_022_NEWTON; default to version `0.1.0` unless a profile or report pins another version.”
The author's description, from SKILL.md

Generated summary from the skill's own text

This skill repairs Newton runtime conformance for driven joints in SimReady assets using FET_022_NEWTON specifications. It applies Newton-specific joint tuning, actuator control laws, and mimic couplings while maintaining validation through the required dependency checks. The skill handles joint articulation patterns, actuator gains, and gripper grasping mechanisms specific to the Newton physics engine.

When to use it

  • Asset validation report or profile names FET_022_NEWTON feature explicitly.
  • Repairing Newton driven-joint conformance for multi-body articulation systems.
  • Tuning parallel-jaw grippers or coupled joint mechanisms for Newton runtime.
  • Migrating or conforming robot assets to Newton physics layer requirements.

When not to

  • When validation report names a different FET_###_RUNTIME feature instead.
  • Asset requires PhysX or MuJoCo runtime conformance instead of Newton.
  • No access to the FET_022_NEWTON manifest or feature markdown documentation.

Install

These commands install from the publisher's repository and need no account.

skills CLI

npx skills add nvidia/simready-foundation --skill simready-foundation-conform-fet-022-newton

Installs from the repository's default branch, which may have changed since the commit we checked.

GitHub CLI 2.90 or later

gh skill install nvidia/simready-foundation simready-foundation-conform-fet-022-newton@60b8bddb086f43c8cc394f50635b4e65b0ec36fd

Installs the commit we checked (60b8bdd).

Copy by hand

Download the folder at 60b8bdd and put it in .claude/skills/simready-foundation-conform-fet-022-newton for Claude Code and in .agents/skills/simready-foundation-conform-fet-022-newton for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode.

Skill folder on GitHub at 60b8bdd

Claude Code plugin

/plugin install nvidia-skills@claude-plugins-official

The publisher's plugin in Claude's official marketplace. It may hold more than this skill, and we have not pinned it.

Copy for your agent

A prompt for any coding agent. It installs this skill from GitHub at the pinned commit, copies the files as they are, and runs nothing unless you ask.

Prompt

Install the agent skill "simready-foundation-conform-fet-022-newton" by NVIDIA.

Source, pinned to commit 60b8bddb086f43c8cc394f50635b4e65b0ec36fd:
https://github.com/nvidia/simready-foundation/tree/60b8bddb086f43c8cc394f50635b4e65b0ec36fd/skills/simready-foundation-conform-fet-022-newton

1. Download that folder at exactly this commit. Do not use the default branch.
2. Copy every file unchanged, keeping the folder structure, into .claude/skills/simready-foundation-conform-fet-022-newton/ for Claude Code and .agents/skills/simready-foundation-conform-fet-022-newton/ for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode. Create the folders if they do not exist.
3. Do not edit the files, and do not run any script in the folder unless I ask you to.
4. When you are done, list the files you copied and where you put them.

Listing and checks: https://www.agentnative.dev/skills/nvidia/simready-foundation-conform-fet-022-newton

SKILL.md at the pin

---
name: simready-foundation-conform-fet-022-newton
description: "Use for repairing exact FET_022_NEWTON SimReady conformance for Newton driven-joint conformance. Use when a profile, validation report, or user request names FET_022_NEWTON; default to version `0.1.0` unless a profile or report pins another version."
license: Apache-2.0
metadata:
  author: "Shaad Boochoon <sboochoon@nvidia.com>"
  tags:
    - simready
    - conformance
    - newton
---

# SimReady Conform FET_022_NEWTON

## Purpose

Use this exact feature skill when the selected profile, validation report, or user request names `FET_022_NEWTON`. It repairs or stages Newton driven-joint conformance without drifting into another runtime contract.

Default to `FET_022_NEWTON@0.1.0` when the user asks for this feature without a version. Use an older integer version only when the profile, validation report, or user explicitly pins it. If the report names a different `FET_###_RUNTIME` feature, switch to that feature's matching skill before editing.

## Source of Truth

Before changing an asset or package, read:

- `nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_022_NEWTON-0.1.0.json`
- `nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_022_NEWTON.md`

Treat the selected JSON manifest as authoritative for dependencies and requirement IDs. Use the feature markdown for human-readable contract details, requirement links, samples, benchmarks, and adapters.

## Feature Versions

| Version | Dependencies | Requirements |
|---|---|---|
| `0.1.0` | FET_004_ROBOT_NEWTON@0.1.0 | `DJ.011`, `NEWTON.DJ.001`, `NEWTON.DJ.002`, `NEWTON.DJ.003` |

## Newton Actuation Vocabulary

This feature uses the published Newton USD schemas (`newton-usd-schemas`) for joint tuning
and actuation. Author these on the Newton runtime layer only; keep the composed stage
strictly Newton (RV.011: no `Mjc*` / `Physx*` schemas or attributes).

- **Joint tuning — `NewtonJointAPI`** on each `UsdPhysics.Joint` (`NEWTON.DJ.002`):
  - `newton:armature`, `newton:damping`, `newton:friction` — finite and non-negative.
  - `newton:velocityLimit` — positive, or `inf` for no clamping.
  - `newton:limitStiffness`, `newton:limitDamping` — finite and non-negative, or the `-inf`
    sentinel that defers to the engine default (`limitStiffness` may also be `inf` for a hard
    limit). All values broadcast to every DOF; angular attributes use degrees. The bare
    `newton:*` attributes without the applied API are also accepted.
- **Actuation** (`NEWTON.DJ.001`) — each non-fixed articulation joint must be actuated in exactly
  one of three ways (unless `physics:excludeFromArticulation = true`): a `PhysicsDriveAPI:<axis>`,
  a `NewtonActuator` that targets it, **or** a `NewtonMimicAPI` coupling to a leader joint. A mimic
  follower is actuated indirectly through the coupling, so it needs **no** drive or actuator of its
  own. In an isolated Newton runtime layer, give each joint exactly one actuation source to avoid
  double-driving. The usual pattern removes the neutral `PhysicsDriveAPI:angular` (and
  `PhysicsJointStateAPI:angular`) in the Newton runnable and drives the leaders via `NewtonActuator`.
  Keep the standard `PhysicsDriveAPI` only when the same joint must serve multiple runtimes in one
  composition.
  - **`NewtonActuator`** (typed prim): `rel newton:targets` -> a `PhysicsRevoluteJoint` or
    `PhysicsPrismaticJoint` (first target honored). Actuators use radians.
  - Apply exactly one control law: `NewtonPDControlAPI` (`newton:kp`, `newton:kd`,
    `newton:constEffort`), `NewtonPIDControlAPI` (adds `newton:ki`, `newton:integralMax`), or
    `NewtonNeuralControlAPI` (`newton:modelPath`).
  - Optional clamps: `NewtonMaxEffortClampingAPI` (`newton:maxEffort`),
    `NewtonDCMotorClampingAPI` (`newton:maxMotorEffort`, `newton:saturationEffort`,
    `newton:velocityLimit`), `NewtonPositionBasedClampingAPI` (`newton:lookupPositions`,
    `newton:lookupEfforts`). Optional `NewtonActuatorDelayAPI` (`newton:delaySteps`, integer >= 0).
  - Authored gains/clamps must be finite and non-negative; `newton:constEffort` finite.
- Do not guess actuator gains. Derive them from the source robot's servo/drive parameters
  (for example, map MuJoCo servo gains to `newton:kp`/`newton:kd` and neutral
  `maxForce` to `newton:maxEffort`).
- **Mimic (coupled) joints — `NewtonMimicAPI`** on the follower `UsdPhysics.Joint`
  (`NEWTON.DJ.003`): author `rel newton:mimicJoint` pointing at exactly one leader joint (never
  the follower itself), with finite `newton:mimicCoef0` (offset) and `newton:mimicCoef1` (scale)
  enforcing `joint0 = coef0 + coef1 * joint1`; `newton:mimicEnabled` is a boolean. Apply only on
  single-DOF joints — a parallel-jaw gripper's second finger typically mimics the first with
  `coef1 = 1.0` (or `-1.0` to reverse). Do not invent a mimic relationship: only author it when
  the source mechanism is actually coupled.
- **Mimic followers carry no drive (avoid the hollow pass).** As of `NEWTON.DJ.001`, a
  `NewtonMimicAPI` follower is a valid actuation form on its own: the coupling ties the follower's
  DOF to its leader, so the follower needs **no** `PhysicsDriveAPI` or `NewtonActuator`. Author the
  mimic coupling and leave the follower **drive-less** — this is the clean, non-hollow pattern. Do
  **not** add an inert placeholder drive (older assets did this before the rule accepted mimic
  followers; it is now unnecessary), and never add an **active or damped** follower drive: a
  non-zero-stiffness/damping follower drive with a fixed target fights the leader through the
  coupling and can pin the whole mechanism — it passes static `NEWTON.DJ.*` validation but the
  leader barely moves in simulation (a hollow pass). Drive only the **leader** joint(s), via a
  `NewtonActuator` (preferred) or a `PhysicsDriveAPI` with gains strong enough for the Newton
  solver; runtime-neutral gains tuned for PhysX are usually far too soft. Verify real travel with
  runtime evidence (for example `simready-benchmark` `joint_movement`) before trusting the pass —
  a wide driven-joint tolerance can otherwise mask a near-zero leader motion.
- **Armature for stability on tightly-coupled loops.** On closely-packed, mimic-coupled
  mechanisms (parallel-jaw grippers, four-bar finger linkages) the Newton solver is prone to
  instability. Authoring `newton:armature` (via `NewtonJointAPI`, `NEWTON.DJ.002`) augments each
  DOF's rotational inertia and markedly stabilizes the solver across the coupled loop without
  changing the observed travel. Derive values from the source robot's Newton reference where one
  exists;   the Newton team's tuned `robotiq_2f85` reference uses roughly `newton:armature = 0.005`
  on the driven leader joint and `0.001` on the mimic followers as a sound starting point. Keep
  every value finite and non-negative.

## Parallel-Jaw Gripper Grasp (Newton)

A parallel-jaw gripper (for example the Robotiq 2F-85) that must actually **hold** an object in a
grasp-and-lift test (`FET_028`) needs more than a statically-valid driven-joint graph. Patterns
that pass `NEWTON.DJ.*` but drop the object in simulation, and their fixes:

- **Drive both jaw leaders, symmetrically and gently.** Driving one jaw leader and letting the
  opposite jaw only *mimic* it makes the following jaw go slack on off-center or spherical objects,
  which then squirt/roll out. Instead give **each** jaw leader its own matched `NewtonActuator`
  (same `newton:kp`/`newton:kd`) and split the linkage so each jaw's passive followers mimic *that
  jaw's* leader. Keep the effort **gentle** (the 2F-85 uses `newton:maxEffort ≈ 2.5` per jaw) so
  the close conforms to the object instead of slamming/ejecting it.
- **Give the pads a real, RV.011-clean contact surface.** A `purpose = "guide"` box collider is
  skipped by the benchmark's grip geometry (it computes bounds over `default`/`render` purposes)
  and by Newton, so the fingers have nothing to grip with. Instead reuse the actual rubber-pad
  mesh: in the Newton layer de-instance the fingertip pad mesh, `delete` its `Physx*CollisionAPI`
  schemas, and `prepend` `NewtonCollisionAPI` + `NewtonMeshCollisionAPI` (convex hull) bound to a
  high-friction `NewtonMaterialAPI` (see `FET_003_NEWTON`). This keeps the composition RV.011-clean
  (no leaked PhysX collision) while giving a large flat contact patch. If you must keep a separate
  proxy collider hidden from render, use `visibility = "invisible"` with default purpose, never
  `purpose = "guide"`.
- The `FET_028` grasp behavior is proven by runtime evidence (`simready-benchmark`
  `gripper_close_lift_{cube,sphere}`), not static validation; report it as a runtime check.

## Workflow

1. Confirm the input exists and identify the exact selected feature/version from the profile TOML, validation report, or user request.
2. Load the selected `FET_022_NEWTON` manifest and the feature markdown before editing.
3. Load requirement docs linked from the feature markdown for every reported failing requirement.
4. Create or use a staged output location unless the user explicitly asks for in-place edits.
5. Repair only the requirements listed by the selected `FET_022_NEWTON` manifest and its dependencies.
6. Rerun the same profile gate or the narrowest available feature/capability validation gate. If runtime evidence is required and unavailable, report that limitation instead of claiming a pass.
7. Summarize the selected `FET_022_NEWTON` version, changed files, validation evidence, and the first remaining blocker or next exact feature gate.

## Feature Guidance

- Repair only the requirements listed by the selected `FET_022_NEWTON` manifest and its dependencies.
- Author `NewtonJointAPI` tuning and `NewtonActuator` actuation per the vocabulary above; do
  not apply `Mjc*` / `Physx*` joint or actuator schemas on the Newton layer.
- On coupled (mimic) mechanisms, leave the followers **drive-less** — the `NewtonMimicAPI` coupling
  satisfies `NEWTON.DJ.001` — and tune only the leader(s). Do not author inert placeholder drives,
  and never add an active follower drive: it passes static validation but resists the leader and
  pins the mechanism in simulation.
- For parallel-jaw grippers that must hold an object, drive **both** jaw leaders with matched gentle
  `NewtonActuator`s and give the pads a real RV.011-clean mesh collider (see "Parallel-Jaw Gripper
  Grasp" above); a single-jaw drive or a `purpose = "guide"` collider passes validation but drops
  the object in the grasp benchmark.
- On tightly-coupled loops, author `newton:armature` (finite, non-negative) on every articulation
  joint for Newton solver stability — for example `~0.005` on the driven leader and `~0.001` on
  mimic followers — sourced from the robot's Newton reference where one exists.
- Do not add schemas, metadata, or runtime behavior for a sibling runtime feature.
- Report missing runtime/tooling evidence as a validation limitation instead of claiming a pass.

## Samples

- `sample_content/common_assets/robots_general/Robotiq/2F-85/simready_usd/runnables/physics/newton.usda`
  — parallel-jaw gripper: two gentle `NewtonActuator`s driving both jaw leaders, drive-less
  `NewtonMimicAPI` followers split per jaw, `newton:armature` on the leaders, and RV.011-clean pad
  contact (de-instanced fingertip mesh with `NewtonMeshCollisionAPI` bound to a high-friction
  `NewtonMaterialAPI`).

## Report Fields

| Field | Meaning |
|---|---|
| `feature` | Exact feature ID and version, for example `FET_022_NEWTON@0.1.0`. |
| `input` | Source asset, package root, or package definition inspected. |
| `output` | Staged output path, or `in-place` only when explicitly requested. |
| `requirements_repaired` | Requirement IDs repaired in this pass. |
| `validation` | Command or inspection used to verify this exact feature. |
| `status` | `passed`, `failed`, `skipped`, or `blocked`. |
| `next_step` | The next exact feature skill or user/runtime evidence needed. |

From nvidia/simready-foundation at 60b8bdd, shown as plain text under its license: Apache-2.0 (permissive). The license text is in skills/simready-foundation-conform-fet-022-newton/SKILL.md.

View SKILL.md on GitHub at 60b8bdd

Files

3 files, 14 KB in total. Each file has a sha256 in the pin's manifest; the first 12 characters are shown.

Skill folder on GitHub at 60b8bdd
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