Agent Native

simready-foundation-conform-fet-004-physx

This skill repairs SimReady FET_004_PHYSX conformance for multi-body physics simulation, ensuring assets meet exact PhysX runtime requirements across versions…

by NVIDIAOfficial publisherNot reviewed

Identity proven by GitHub's verified organisation badge (NVIDIA, NVIDIA-NeMo)

Agents
Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode, claude.ai and API
License
Apache-2.0 (permissive)
Pin
60b8bddpinned Oct 9, 2026
Context cost
about 1,300 tokenswhen the skill loads
GitHub stars
95on nvidia/simready-foundation
Scripts
None found

What it does

“Use for repairing exact FET_004_PHYSX SimReady conformance for simulate multi-body physics (physx) conformance. Use when a profile, validation report, or user request names FET_004_PHYSX; default to version `0.4.0` unless a profile or report pins another version.”
The author's description, from SKILL.md

Generated summary from the skill's own text

This skill repairs SimReady FET_004_PHYSX conformance for multi-body physics simulation, ensuring assets meet exact PhysX runtime requirements across versions 0.1.0 through 0.4.0. It validates and corrects physics colliders, rigid bodies, joints, and articulations against official feature manifests without creating geometry. The skill defaults to version 0.4.0 unless a profile or validation report specifies otherwise.

When to use it

  • A validation report or profile names FET_004_PHYSX conformance failure
  • Repairing existing rigid bodies, joints, or articulation topology for PhysX
  • Asset needs multibody physics conformance for simulate runtime
  • Upgrading neutral physics features to PhysX runtime-specific annotations

When not to

  • User requests a different FET_###_RUNTIME feature besides FET_004_PHYSX
  • Creating new collider geometry from scratch is needed
  • Input asset lacks existing physics topology to annotate

Install

These commands install from the publisher's repository and need no account.

skills CLI

npx skills add nvidia/simready-foundation --skill simready-foundation-conform-fet-004-physx

Installs from the repository's default branch, which may have changed since the commit we checked.

GitHub CLI 2.90 or later

gh skill install nvidia/simready-foundation simready-foundation-conform-fet-004-physx@60b8bddb086f43c8cc394f50635b4e65b0ec36fd

Installs the commit we checked (60b8bdd).

Copy by hand

Download the folder at 60b8bdd and put it in .claude/skills/simready-foundation-conform-fet-004-physx for Claude Code and in .agents/skills/simready-foundation-conform-fet-004-physx for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode.

Skill folder on GitHub at 60b8bdd

Claude Code plugin

/plugin install nvidia-skills@claude-plugins-official

The publisher's plugin in Claude's official marketplace. It may hold more than this skill, and we have not pinned it.

Copy for your agent

A prompt for any coding agent. It installs this skill from GitHub at the pinned commit, copies the files as they are, and runs nothing unless you ask.

Prompt

Install the agent skill "simready-foundation-conform-fet-004-physx" by NVIDIA.

Source, pinned to commit 60b8bddb086f43c8cc394f50635b4e65b0ec36fd:
https://github.com/nvidia/simready-foundation/tree/60b8bddb086f43c8cc394f50635b4e65b0ec36fd/skills/simready-foundation-conform-fet-004-physx

1. Download that folder at exactly this commit. Do not use the default branch.
2. Copy every file unchanged, keeping the folder structure, into .claude/skills/simready-foundation-conform-fet-004-physx/ for Claude Code and .agents/skills/simready-foundation-conform-fet-004-physx/ for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode. Create the folders if they do not exist.
3. Do not edit the files, and do not run any script in the folder unless I ask you to.
4. When you are done, list the files you copied and where you put them.

Listing and checks: https://www.agentnative.dev/skills/nvidia/simready-foundation-conform-fet-004-physx

SKILL.md at the pin

---
name: simready-foundation-conform-fet-004-physx
description: "Use for repairing exact FET_004_PHYSX SimReady conformance for simulate multi-body physics (physx) conformance. Use when a profile, validation report, or user request names FET_004_PHYSX; default to version `0.4.0` unless a profile or report pins another version."
license: Apache-2.0
metadata:
  author: "Shaad Boochoon <sboochoon@nvidia.com>"
  tags:
    - simready
    - conformance
    - physx
---

# SimReady Conform FET_004_PHYSX

## Purpose

Use this exact feature skill when the selected profile, validation report, or user request names `FET_004_PHYSX`. It repairs or stages simulate multi-body physics (physx) conformance without drifting into another runtime contract.

Default to `FET_004_PHYSX@0.4.0` when the user asks for this feature without a version. Use an older integer version only when the profile, validation report, or user explicitly pins it. If the report names a different `FET_###_RUNTIME` feature, switch to that feature's matching skill before editing.

## Source of Truth

Before changing an asset or package, read:

- `nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_PHYSX-0.1.0.json`
- `nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_PHYSX-0.2.0.json`
- `nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_PHYSX-0.3.0.json`
- `nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_PHYSX-0.4.0.json`
- `nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_PHYSX.md`

Treat the selected JSON manifest as authoritative for dependencies and requirement IDs. Use the feature markdown for human-readable contract details, requirement links, samples, benchmarks, and adapters.

## Feature Versions

| Version | Dependencies | Requirements |
|---|---|---|
| `0.1.0` | FET_003_PHYSX@0.1.0, FET_004_STANDARD@0.1.0 | `COL.001` |
| `0.2.0` | FET_003_PHYSX@0.2.0, FET_004_STANDARD@0.1.0 | `PHYSX.COL.001`, `PHYSX.COL.002` |
| `0.3.0` | FET_003_PHYSX@0.3.0, FET_004_STANDARD@0.2.0 | `PHYSX.COL.001`, `PHYSX.COL.002` |
| `0.4.0` | FET_003_PHYSX@0.4.0 | `JT.001`, `JT.002`, `JT.003`, `JT.ART.002`, `JT.ART.003`, `JT.ART.004`, `RB.MB.001`, `RB.011`, `RB.012` |

## Feature Adapter

When the input already conforms to the neutral base feature, prefer the deterministic feature adapter to author the runtime-specific data first (via the `workspace upgrade` command; see `nv_core/sr_specs/docs/guides/feature_adapters/feature_adapters.md`), then repair only the residual requirements below.

| Adapter module | Adapter | Transition | Authors |
|---|---|---|---|
| `nv_core/cip_specs/asset_handler_modules/neutral_to_physx` | `collider_neutral_to_prop_physx` | `FET_004_STANDARD@0.1.0` -> `FET_004_PHYSX@0.1.0` | `physics:approximation = "sdf"` plus `PhysxCollisionAPI` / `PhysxSDFMeshCollisionAPI` / `UsdPhysics.MeshCollisionAPI` on existing colliders. |

- The adapter runs on a staged output stage and never creates geometry, joints, or articulation topology; it only annotates existing colliders.
- It reaches `FET_004_PHYSX@0.1.0` (`COL.001`) only. The default `@4` is the multibody contract (`JT.*`, `RB.MB.001`, `RB.011`, `RB.012`); those joints require existing topology and are not authored by the adapter. Repair them manually per the Workflow below.

## Workflow

1. Confirm the input exists and identify the exact selected feature/version from the profile TOML, validation report, or user request.
2. Load the selected `FET_004_PHYSX` manifest and the feature markdown before editing.
3. Load requirement docs linked from the feature markdown for every reported failing requirement.
4. Create or use a staged output location unless the user explicitly asks for in-place edits.
5. Repair only the requirements listed by the selected `FET_004_PHYSX` manifest and its dependencies.
6. Rerun the same profile gate or the narrowest available feature/capability validation gate. If runtime evidence is required and unavailable, report that limitation instead of claiming a pass.
7. Summarize the selected `FET_004_PHYSX` version, changed files, validation evidence, and the first remaining blocker or next exact feature gate.

## Feature Guidance

- Repair PhysX multibody requirements on existing rigid bodies, joints, articulations, and colliders.
- Do not create collider geometry; use only source/user-approved collider edits.
- Prefer FET_004_PHYSX@0.4.0 for new PhysX profile pins when the profile exposes it.
- **Runtime-variant packaging.** For an asset that exposes physics through variant sets (`FET_000_PHYSX` scaffolding), the PhysX collider annotations (`PhysxCollisionAPI`/`PhysxSDFMeshCollisionAPI` + `physics:approximation = "sdf"`) belong in the `runnables/physics/physx.usd` payload as `over`s on **every** collider — not on the neutral base. This skill repairs the joint/articulation topology on the neutral base (rigid bodies, `UsdPhysics` joints, exactly one `PhysicsArticulationRootAPI`, and no local `physics:approximation` on any collider); author the per-runtime collider deltas via `FET_000_PHYSX`.

## Report Fields

| Field | Meaning |
|---|---|
| `feature` | Exact feature ID and version, for example `FET_004_PHYSX@0.4.0`. |
| `input` | Source asset, package root, or package definition inspected. |
| `output` | Staged output path, or `in-place` only when explicitly requested. |
| `requirements_repaired` | Requirement IDs repaired in this pass. |
| `validation` | Command or inspection used to verify this exact feature. |
| `status` | `passed`, `failed`, `skipped`, or `blocked`. |
| `next_step` | The next exact feature skill or user/runtime evidence needed. |

From nvidia/simready-foundation at 60b8bdd, shown as plain text under its license: Apache-2.0 (permissive). The license text is in skills/simready-foundation-conform-fet-004-physx/SKILL.md.

View SKILL.md on GitHub at 60b8bdd

Files

3 files, 7.5 KB in total. Each file has a sha256 in the pin's manifest; the first 12 characters are shown.

Skill folder on GitHub at 60b8bdd
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