simready-foundation-conform-fet-004-newton
This skill repairs Newton physics engine conformance for SimReady assets, specifically the FET_004_NEWTON feature version 0.1.0 which handles multi-body…
Identity proven by GitHub's verified organisation badge (NVIDIA, NVIDIA-NeMo)
- Agents
- Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode, claude.ai and API
- License
- Apache-2.0 (permissive)
- Pin
- 60b8bddpinned Oct 9, 2026
- Context cost
- about 1,300 tokenswhen the skill loads
- GitHub stars
- 95on nvidia/simready-foundation
- Scripts
- None found
What it does
“Use for repairing exact FET_004_NEWTON SimReady conformance for simulate multi-body physics (newton) conformance. Use when a profile, validation report, or user request names FET_004_NEWTON. FET_004_NEWTON has a single published version, 1.”
Generated summary from the skill's own text
This skill repairs Newton physics engine conformance for SimReady assets, specifically the FET_004_NEWTON feature version 0.1.0 which handles multi-body physics requirements. It modifies joint and articulation topology on existing rigid bodies while respecting Newton-specific collision APIs and material settings.
When to use it
- Profile or validation report explicitly names FET_004_NEWTON feature
- Repairing Newton multi-body joint and articulation requirements
- Asset needs Newton physics runtime contract conformance
- Transitioning from neutral base to Newton-specific physics
When not to
- Input requires collider geometry creation or modification
- Asset targets robot-specific physics variants without FET_004_ROBOT_NEWTON
- Validation report names different FET runtime features
Install
These commands install from the publisher's repository and need no account.
skills CLI
npx skills add nvidia/simready-foundation --skill simready-foundation-conform-fet-004-newtonInstalls from the repository's default branch, which may have changed since the commit we checked.
GitHub CLI 2.90 or later
gh skill install nvidia/simready-foundation simready-foundation-conform-fet-004-newton@60b8bddb086f43c8cc394f50635b4e65b0ec36fdInstalls the commit we checked (60b8bdd).
Copy by hand
Download the folder at 60b8bdd and put it in .claude/skills/simready-foundation-conform-fet-004-newton for Claude Code and in .agents/skills/simready-foundation-conform-fet-004-newton for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode.
Claude Code plugin
/plugin install nvidia-skills@claude-plugins-officialThe publisher's plugin in Claude's official marketplace. It may hold more than this skill, and we have not pinned it.
Copy for your agent
A prompt for any coding agent. It installs this skill from GitHub at the pinned commit, copies the files as they are, and runs nothing unless you ask.
Prompt
Install the agent skill "simready-foundation-conform-fet-004-newton" by NVIDIA. Source, pinned to commit 60b8bddb086f43c8cc394f50635b4e65b0ec36fd: https://github.com/nvidia/simready-foundation/tree/60b8bddb086f43c8cc394f50635b4e65b0ec36fd/skills/simready-foundation-conform-fet-004-newton 1. Download that folder at exactly this commit. Do not use the default branch. 2. Copy every file unchanged, keeping the folder structure, into .claude/skills/simready-foundation-conform-fet-004-newton/ for Claude Code and .agents/skills/simready-foundation-conform-fet-004-newton/ for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode. Create the folders if they do not exist. 3. Do not edit the files, and do not run any script in the folder unless I ask you to. 4. When you are done, list the files you copied and where you put them. Listing and checks: https://www.agentnative.dev/skills/nvidia/simready-foundation-conform-fet-004-newton
SKILL.md at the pin
---
name: simready-foundation-conform-fet-004-newton
description: "Use for repairing exact FET_004_NEWTON SimReady conformance for simulate multi-body physics (newton) conformance. Use when a profile, validation report, or user request names FET_004_NEWTON. FET_004_NEWTON has a single published version, 1."
license: Apache-2.0
metadata:
author: "Shaad Boochoon <sboochoon@nvidia.com>"
tags:
- simready
- conformance
- newton
---
# SimReady Conform FET_004_NEWTON
## Purpose
Use this exact feature skill when the selected profile, validation report, or user request names `FET_004_NEWTON`. It repairs or stages simulate multi-body physics (newton) conformance without drifting into another runtime contract.
`FET_004_NEWTON` has a single published version, `0.1.0`; use `FET_004_NEWTON@0.1.0`. If the report names a different `FET_###_RUNTIME` feature, switch to that feature's matching skill before editing.
## Source of Truth
Before changing an asset or package, read:
- `nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_NEWTON-0.1.0.json`
- `nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_NEWTON.md`
Treat the selected JSON manifest as authoritative for dependencies and requirement IDs. Use the feature markdown for human-readable contract details, requirement links, samples, benchmarks, and adapters.
## Feature Versions
| Version | Dependencies | Requirements |
|---|---|---|
| `0.1.0` | FET_003_NEWTON@0.1.0 | `JT.001`, `JT.002`, `JT.003`, `JT.ART.002`, `JT.ART.003`, `JT.ART.004`, `RB.MB.001`, `RB.011`, `RB.012` |
Newton collider requirements (`NEWTON.COL.001`, `NEWTON.COL.002`) and the Newton rigid-body base come from the `FET_003_NEWTON@0.1.0` dependency.
## Feature Adapter
When the input already conforms to the neutral base feature, prefer the deterministic feature adapter to author the runtime-specific data first (via the `workspace upgrade` command; see `nv_core/sr_specs/docs/guides/feature_adapters/feature_adapters.md`), then repair only the residual requirements below.
| Adapter module | Adapter | Transition | Authors |
|---|---|---|---|
| `nv_core/cip_specs/asset_handler_modules/neutral_to_newton` | `collider_neutral_to_prop_newton` | `FET_004_STANDARD@0.1.0` -> `FET_004_NEWTON@0.1.0` | `NewtonCollisionAPI` + `NewtonMeshCollisionAPI` and `newton:contactGap = 0` on existing colliders. |
- The adapter runs on a staged output stage and never creates geometry, joints, or articulation topology; it only annotates existing colliders.
- `FET_004_NEWTON@0.1.0` is the multibody contract, so the adapter only covers the Newton collision annotation. The multibody requirements (`JT.*`, `RB.MB.001`, `RB.011`, `RB.012`) require existing joint/articulation topology and must be repaired manually per the Workflow below. Strict Newton isolation: no `Mjc*`/`Physx*` data or `physics:approximation = "sdf"`.
## Workflow
1. Confirm the input exists and identify the exact selected feature/version from the profile TOML, validation report, or user request.
2. Load the selected `FET_004_NEWTON` manifest and the feature markdown before editing.
3. Load requirement docs linked from the feature markdown for every reported failing requirement.
4. Create or use a staged output location unless the user explicitly asks for in-place edits.
5. Repair only the requirements listed by the selected `FET_004_NEWTON` manifest and its dependencies.
6. Rerun the same profile gate or the narrowest available feature/capability validation gate. If runtime evidence is required and unavailable, report that limitation instead of claiming a pass.
7. Summarize the selected `FET_004_NEWTON` version, changed files, validation evidence, and the first remaining blocker or next exact feature gate.
## Feature Guidance
- Repair Newton multibody joint and articulation requirements on existing rigid bodies, joints, and articulations. Do not create geometry.
- Newton collider conformance (`NEWTON.COL.001`/`NEWTON.COL.002`, choosing NewtonMeshCollisionAPI or NewtonSDFCollisionAPI per collider without applying both on the same prim) is owned by the `FET_003_NEWTON@0.1.0` dependency; repair it there.
- Do not use robot-specific collider exemptions unless the selected feature is FET_004_ROBOT_NEWTON.
- **Runtime-variant packaging.** For an asset that exposes physics through variant sets (`FET_000_NEWTON` scaffolding), the Newton collider annotations (`NewtonCollisionAPI`/`NewtonMeshCollisionAPI` + `newton:contactGap`) and `NewtonMaterialAPI` material tuning belong in the `runnables/physics/newton.usd` payload as `over`s on **every** collider and bound material — not on the neutral base. This skill repairs the joint/articulation topology on the neutral base (rigid bodies, `UsdPhysics` joints, exactly one `PhysicsArticulationRootAPI`, and no local `physics:approximation` on any collider); author the per-runtime collider/material deltas via `FET_000_NEWTON`.
## Report Fields
| Field | Meaning |
|---|---|
| `feature` | Exact feature ID and version, for example `FET_004_NEWTON@0.1.0`. |
| `input` | Source asset, package root, or package definition inspected. |
| `output` | Staged output path, or `in-place` only when explicitly requested. |
| `requirements_repaired` | Requirement IDs repaired in this pass. |
| `validation` | Command or inspection used to verify this exact feature. |
| `status` | `passed`, `failed`, `skipped`, or `blocked`. |
| `next_step` | The next exact feature skill or user/runtime evidence needed. |
From nvidia/simready-foundation at 60b8bdd, shown as plain text under its license: Apache-2.0 (permissive). The license text is in skills/simready-foundation-conform-fet-004-newton/SKILL.md.
View SKILL.md on GitHub at 60b8bddFiles
- SKILL.md5.6 KB · 7d6ed13672f0
- assets/
- openai.yaml379 B · 665927d6c605
- evals/
- evals.json1.3 KB · c1c129e69b8b
3 files, 7.3 KB in total. Each file has a sha256 in the pin's manifest; the first 12 characters are shown.
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