simready-foundation-conform-fet-003-newton
This skill repairs rigid body physics assets to conform to the FET_003_NEWTON specification for Newton physics runtime.
Identity proven by GitHub's verified organisation badge (NVIDIA, NVIDIA-NeMo)
- Agents
- Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode, claude.ai and API
- License
- Apache-2.0 (permissive)
- Pin
- 60b8bddpinned Oct 9, 2026
- Context cost
- about 1,900 tokenswhen the skill loads
- GitHub stars
- 95on nvidia/simready-foundation
- Scripts
- None found
What it does
“Use for repairing exact FET_003_NEWTON SimReady conformance for rigid body physics (newton) conformance. Use when a profile, validation report, or user request names FET_003_NEWTON; default to version `0.1.0` unless a profile or report pins another version.”
Generated summary from the skill's own text
This skill repairs rigid body physics assets to conform to the FET_003_NEWTON specification for Newton physics runtime. It applies Newton-specific collision, mass, and material APIs to existing colliders while maintaining strict Newton isolation and following version-pinned requirements.
When to use it
- Profile or validation report explicitly names FET_003_NEWTON conformance
- Repairing rigid body physics for Newton runtime integration
- Asset needs NewtonCollisionAPI and NewtonMaterialAPI annotations
- Transitioning from neutral base feature to Newton-specific data
When not to
- Different runtime specified (use matching FET_### feature skill instead)
- Source rigid body data is missing or incomplete
- Asset requires PhysX or Mjcf runtime instead of Newton
Install
These commands install from the publisher's repository and need no account.
skills CLI
npx skills add nvidia/simready-foundation --skill simready-foundation-conform-fet-003-newtonInstalls from the repository's default branch, which may have changed since the commit we checked.
GitHub CLI 2.90 or later
gh skill install nvidia/simready-foundation simready-foundation-conform-fet-003-newton@60b8bddb086f43c8cc394f50635b4e65b0ec36fdInstalls the commit we checked (60b8bdd).
Copy by hand
Download the folder at 60b8bdd and put it in .claude/skills/simready-foundation-conform-fet-003-newton for Claude Code and in .agents/skills/simready-foundation-conform-fet-003-newton for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode.
Claude Code plugin
/plugin install nvidia-skills@claude-plugins-officialThe publisher's plugin in Claude's official marketplace. It may hold more than this skill, and we have not pinned it.
Copy for your agent
A prompt for any coding agent. It installs this skill from GitHub at the pinned commit, copies the files as they are, and runs nothing unless you ask.
Prompt
Install the agent skill "simready-foundation-conform-fet-003-newton" by NVIDIA. Source, pinned to commit 60b8bddb086f43c8cc394f50635b4e65b0ec36fd: https://github.com/nvidia/simready-foundation/tree/60b8bddb086f43c8cc394f50635b4e65b0ec36fd/skills/simready-foundation-conform-fet-003-newton 1. Download that folder at exactly this commit. Do not use the default branch. 2. Copy every file unchanged, keeping the folder structure, into .claude/skills/simready-foundation-conform-fet-003-newton/ for Claude Code and .agents/skills/simready-foundation-conform-fet-003-newton/ for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode. Create the folders if they do not exist. 3. Do not edit the files, and do not run any script in the folder unless I ask you to. 4. When you are done, list the files you copied and where you put them. Listing and checks: https://www.agentnative.dev/skills/nvidia/simready-foundation-conform-fet-003-newton
SKILL.md at the pin
---
name: simready-foundation-conform-fet-003-newton
description: "Use for repairing exact FET_003_NEWTON SimReady conformance for rigid body physics (newton) conformance. Use when a profile, validation report, or user request names FET_003_NEWTON; default to version `0.1.0` unless a profile or report pins another version."
license: Apache-2.0
metadata:
author: "Shaad Boochoon <sboochoon@nvidia.com>"
tags:
- simready
- conformance
- newton
---
# SimReady Conform FET_003_NEWTON
## Purpose
Use this exact feature skill when the selected profile, validation report, or user request names `FET_003_NEWTON`. It repairs or stages rigid body physics (newton) conformance without drifting into another runtime contract.
Default to `FET_003_NEWTON@0.1.0` when the user asks for this feature without a version. Use an older integer version only when the profile, validation report, or user explicitly pins it. If the report names a different `FET_###_RUNTIME` feature, switch to that feature's matching skill before editing.
## Source of Truth
Before changing an asset or package, read:
- `nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_003_NEWTON-0.1.0.json`
- `nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_003_NEWTON.md`
Treat the selected JSON manifest as authoritative for dependencies and requirement IDs. Use the feature markdown for human-readable contract details, requirement links, samples, benchmarks, and adapters.
## Feature Versions
| Version | Dependencies | Requirements |
|---|---|---|
| `0.1.0` | None | `RB.COL.001`, `RB.COL.002`, `RB.COL.003`, `RB.COL.004`, `RB.001`, `RB.003`, `RB.005`, `RB.007`, `RB.009`, `RB.010`, `NEWTON.COL.001`, `NEWTON.COL.002`, `NEWTON.MAS.001`, `NEWTON.MAT.001` |
## Feature Adapter
When the input already conforms to the neutral base feature, prefer the deterministic feature adapter to author the runtime-specific data first (via the `workspace upgrade` command; see `nv_core/sr_specs/docs/guides/feature_adapters/feature_adapters.md`), then repair only the residual requirements below.
| Adapter module | Adapter | Transition | Authors |
|---|---|---|---|
| `nv_core/cip_specs/asset_handler_modules/neutral_to_newton` | `rigid_body_neutral_to_prop_newton` | `FET_003_STANDARD@0.1.0` -> `FET_003_NEWTON@0.1.0` | Mesh extents; `NewtonCollisionAPI` + `NewtonMeshCollisionAPI` on existing colliders; `newton:contactGap = 0`; `NewtonMaterialAPI` + default friction tuning on bound physics materials. Satisfies `NEWTON.COL.001`/`NEWTON.COL.002`/`NEWTON.MAT.001`. |
- The adapter runs on a staged output stage and never creates geometry; it only annotates existing colliders.
- It authors `NewtonMeshCollisionAPI` (not `NewtonSDFCollisionAPI`). If the collider needs SDF-backed collision, or the base `RB.*` rigid-body data is missing, repair that manually per the Workflow below. Strict Newton isolation: do not author `Mjc*`/`Physx*` data or `physics:approximation = "sdf"`.
## Workflow
1. Confirm the input exists and identify the exact selected feature/version from the profile TOML, validation report, or user request.
2. Load the selected `FET_003_NEWTON` manifest and the feature markdown before editing.
3. Load requirement docs linked from the feature markdown for every reported failing requirement.
4. Create or use a staged output location unless the user explicitly asks for in-place edits.
5. Repair only the requirements listed by the selected `FET_003_NEWTON` manifest and its dependencies.
6. Rerun the same profile gate or the narrowest available feature/capability validation gate. If runtime evidence is required and unavailable, report that limitation instead of claiming a pass.
7. Summarize the selected `FET_003_NEWTON` version, changed files, validation evidence, and the first remaining blocker or next exact feature gate.
## Feature Guidance
- **`NewtonCollisionAPI`** carries the shared contact tuning: `newton:contactMargin`
(default `0`, outward surface inflation) and `newton:contactGap` (default `-inf` = engine
default; the samples author `0`). Both must be non-negative when authored.
- **`NewtonMeshCollisionAPI`** is the ordinary mesh path (it inherits `NewtonCollisionAPI`).
Newton reads the inherited `physics:approximation`; keep it at the intended value
(`convexHull`, `convexDecomposition`, ...). `newton:maxHullVertices` (default `-1` = exact
hull, minimum `-1`) only matters when `physics:approximation = "convexHull"`.
- **`NewtonSDFCollisionAPI`** is the SDF/hydroelastic path. It is mutually exclusive with
`NewtonMeshCollisionAPI` on the same prim. When SDF tuning is authored, keep contact
distances/padding non-negative, `newton:sdfMaxResolution` a positive multiple of 8,
`newton:sdfTextureFormat` one of `uint8`/`uint16`/`float32`, and
`newton:sdfNarrowBandInner < newton:sdfNarrowBandOuter`. Do not guess SDF tuning values
when source data or policy is missing.
- **Hydroelastic contact** (`newton:hydroelasticEnabled`, bool; `newton:hydroelasticStiffness`,
positive) is Newton-only (no PhysX equivalent to port). `newton:hydroelasticStiffness` alone
does not enable it. When `newton:hydroelasticEnabled = true`, author an SDF source
(`newton:sdfMaxResolution` or `newton:sdfTargetVoxelSize`) on the same prim — Newton requires
one at parse time unless the mesh carries an attached `mesh.sdf` (a missing source is a warning,
not a hard failure).
- **`NewtonMassAPI`** (`NEWTON.MAS.001`) is optional and applies on an `Xformable` (rigid body
or collision `Gprim`), extending `PhysicsMassAPI`. Author it only to override neutral mass
resolution: `newton:inertia` must be empty (no opinion) or exactly 6 finite elements
`[Ixx, Iyy, Izz, Ixy, Ixz, Iyz]` with non-negative diagonal; `newton:massModel` is `solid` or
`shell`; `newton:shellThickness` (default `-inf` = solver chooses) must be finite and `> 0` when
authored, and only matters under the `shell` model. Do not invent inertia values — derive them
from source data or leave the attribute empty.
- **`NewtonMaterialAPI`** (`NEWTON.MAT.001`) applies on the `UsdShade.Material` bound to the
collider via `material:binding:physics`, extending `PhysicsMaterialAPI`. Aligned with the
`UsdPhysicsMaterialAPI` convention (`PMT.001`), validation checks **placement only**: the
schema must sit on a `UsdShade.Material` that also carries `PhysicsMaterialAPI`. The Newton
tuning attributes (`newton:torsionalFriction` default `0.005`, `newton:rollingFriction`
default `0.0001`, and the `newton:contact*` attributes, default `-inf` = engine default) are
trusted, not value-checked — author them as needed, or leave the contact attributes at the
`-inf` sentinel (equivalent to omitting them).
- Strict Newton isolation (RV.011): do not author `Mjc*` / `Physx*` schemas or attributes,
and do not set `physics:approximation = "sdf"` (use `NewtonSDFCollisionAPI` instead).
## Samples
- `sample_content/common_assets/props_general/obs_orange_a02/runnables/physics/newton.usd` -
single-mesh prop collider with `NewtonMeshCollisionAPI`, `physics:approximation = "convexHull"`,
`newton:maxHullVertices = -1`, and `newton:contactGap = 0`; and the bound physics material
with `NewtonMaterialAPI` authoring all six Newton material attributes at their defaults.
## Report Fields
| Field | Meaning |
|---|---|
| `feature` | Exact feature ID and version, for example `FET_003_NEWTON@0.1.0`. |
| `input` | Source asset, package root, or package definition inspected. |
| `output` | Staged output path, or `in-place` only when explicitly requested. |
| `requirements_repaired` | Requirement IDs repaired in this pass. |
| `validation` | Command or inspection used to verify this exact feature. |
| `status` | `passed`, `failed`, `skipped`, or `blocked`. |
| `next_step` | The next exact feature skill or user/runtime evidence needed. |
From nvidia/simready-foundation at 60b8bdd, shown as plain text under its license: Apache-2.0 (permissive). The license text is in skills/simready-foundation-conform-fet-003-newton/SKILL.md.
View SKILL.md on GitHub at 60b8bddFiles
- SKILL.md7.9 KB · 0dcbe9a1e585
- assets/
- openai.yaml379 B · 8df60323229d
- evals/
- evals.json1.3 KB · 2dddc9af350f
3 files, 9.7 KB in total. Each file has a sha256 in the pin's manifest; the first 12 characters are shown.
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