expo-dev-client
This skill builds and distributes Expo development clients for testing native code changes on physical devices and simulators.
Identity proven by GitHub's verified organisation badge (expo)
- Agents
- Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode
- License
- MIT (permissive)
- Pin
- d4f4840pinned Oct 9, 2026
- Context cost
- about 1,100 tokenswhen the skill loads
- GitHub stars
- 2,682on expo/skills
- Scripts
- None found
What it does
“Build and distribute Expo development clients locally or via TestFlight for internal testing. For production TestFlight releases and store submission, use the eas-app-stores skill.”
Generated summary from the skill's own text
This skill builds and distributes Expo development clients for testing native code changes on physical devices and simulators. It uses EAS Build to create custom clients that can be deployed locally, via TestFlight, or to TestFlight for internal testing. The skill handles iOS and Android builds with configuration via eas.json.
When to use it
- Testing custom native code or local Expo modules in your app
- Using third-party native modules not included in Expo Go
- Testing native features like widgets, app clips, or push notifications
- Moving from Expo Go to a production-ready development setup
When not to
- Building for App Store or Google Play production releases, use eas-app-stores instead
- Learning Expo basics with simple apps that fit in Expo Go
- Submitting to production app stores
Install
These commands install from the publisher's repository and need no account.
skills CLI
npx skills add expo/skills --skill expo-dev-clientInstalls from the repository's default branch, which may have changed since the commit we checked.
GitHub CLI 2.90 or later
gh skill install expo/skills expo-dev-client@d4f484024fec15196bfd3c272e953e3f983972cfInstalls the commit we checked (d4f4840).
Copy by hand
Download the folder at d4f4840 and put it in .claude/skills/expo-dev-client for Claude Code and in .agents/skills/expo-dev-client for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode.
Claude Code plugin
/plugin install expo@claude-plugins-officialThe publisher's plugin in Claude's official marketplace. It may hold more than this skill, and we have not pinned it.
Copy for your agent
A prompt for any coding agent. It installs this skill from GitHub at the pinned commit, copies the files as they are, and runs nothing unless you ask.
Prompt
Install the agent skill "expo-dev-client" by Expo. Source, pinned to commit d4f484024fec15196bfd3c272e953e3f983972cf: https://github.com/expo/skills/tree/d4f484024fec15196bfd3c272e953e3f983972cf/plugins/expo/skills/expo-dev-client 1. Download that folder at exactly this commit. Do not use the default branch. 2. Copy every file unchanged, keeping the folder structure, into .claude/skills/expo-dev-client/ for Claude Code and .agents/skills/expo-dev-client/ for Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode. Create the folders if they do not exist. 3. Do not edit the files, and do not run any script in the folder unless I ask you to. 4. When you are done, list the files you copied and where you put them. Listing and checks: https://www.agentnative.dev/skills/expo/expo-dev-client
SKILL.md at the pin
---
name: expo-dev-client
description: Build and distribute Expo development clients locally or via TestFlight for internal testing. For production TestFlight releases and store submission, use the eas-app-stores skill.
version: 1.1.0
license: MIT
---
Use EAS Build to create development clients for testing native code changes on physical devices. Use this for creating custom Expo Go clients for testing branches of your app.
> **Free locally; cloud builds are paid.** `expo-dev-client` itself is open source and building locally is free. Building or distributing via EAS Build/TestFlight uses your EAS plan's build minutes and needs a paid Apple Developer account for device/TestFlight distribution. See https://expo.dev/pricing.
## Important: When Development Clients Are Needed
**Development clients are the recommended setup for any real or production app.** Expo Go is a playground for learning and quick experiments with the native libraries it bundles; most apps outgrow it and move to a development client. See [Expo Go vs. development builds](https://docs.expo.dev/develop/development-builds/introduction/) for the full reasoning.
You need a dev client ONLY when using:
- Local Expo modules (custom native code)
- Apple targets (widgets, app clips, extensions)
- Third-party native modules not in Expo Go
- Config plugins, or testing remote push notifications and App/Universal Links
## EAS Configuration
Ensure `eas.json` has a development profile:
```json
{
"cli": {
"version": ">= 16.0.1",
"appVersionSource": "remote"
},
"build": {
"production": {
"autoIncrement": true
},
"development": {
"autoIncrement": true,
"developmentClient": true
}
},
"submit": {
"production": {},
"development": {}
}
}
```
Key settings:
- `developmentClient: true` - Bundles expo-dev-client for development builds
- `autoIncrement: true` - Automatically increments build numbers
- `appVersionSource: "remote"` - Uses EAS as the source of truth for version numbers
## Building for TestFlight
Build iOS dev client and submit to TestFlight in one command:
```bash
eas build -p ios --profile development --submit
```
This will:
1. Build the development client in the cloud
2. Automatically submit to App Store Connect
3. Send you an email when the build is ready in TestFlight
After receiving the TestFlight email:
1. Download the build from TestFlight on your device
2. Launch the app to see the expo-dev-client UI
3. Connect to your local Metro bundler or scan a QR code
## Building Locally
Build a development client on your machine:
```bash
# iOS (requires Xcode)
eas build -p ios --profile development --local
# Android
eas build -p android --profile development --local
```
Local builds output:
- iOS: `.ipa` file
- Android: `.apk` or `.aab` file
## Installing Local Builds
Install iOS build on simulator:
```bash
# Find the .app in the .tar.gz output
tar -xzf build-*.tar.gz
xcrun simctl install booted ./path/to/App.app
```
Install iOS build on device (requires signing):
```bash
# Use Xcode Devices window or ideviceinstaller
ideviceinstaller -i build.ipa
```
Install Android build:
```bash
adb install build.apk
```
## Building for Specific Platform
```bash
# iOS only
eas build -p ios --profile development
# Android only
eas build -p android --profile development
# Both platforms
eas build --profile development
```
## Checking Build Status
```bash
# List recent builds
eas build:list
# View build details
eas build:view
```
## Using the Dev Client
Once installed, the dev client provides:
- **Development server connection** - Enter your Metro bundler URL or scan QR
- **Build information** - View native build details
- **Launcher UI** - Switch between development servers
Connect to local development:
```bash
# Start Metro bundler
npx expo start --dev-client
# Scan QR code with dev client or enter URL manually
```
## Troubleshooting
**Build fails with signing errors:**
```bash
eas credentials
```
**Clear build cache:**
```bash
eas build -p ios --profile development --clear-cache
```
**Check EAS CLI version:**
```bash
eas --version
eas update
```
## Submitting Feedback
If you encounter errors, misleading or outdated information in this skill, report it so Expo can improve:
```bash
npx --yes submit-expo-feedback@latest --category skills --subject "expo-dev-client" "<actionable feedback>"
```
Only submit when you have something specific and actionable to report. Include as much relevant context as possible.
If an AI agent repeatedly failed or the user had to take over an Expo task, load the expo-skill-feedback skill and follow its eval-candidate flow instead of reusing the command above.
From expo/skills at d4f4840, shown as plain text under its license: MIT (permissive). The license text is in plugins/expo/skills/expo-dev-client/SKILL.md.
View SKILL.md on GitHub at d4f4840Files
- SKILL.md4.7 KB · 401c48b5273c
- agents/
- openai.yaml331 B · 5264dcf91147
2 files, 5.1 KB in total. Each file has a sha256 in the pin's manifest; the first 12 characters are shown.
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